Wednesday, September 15, 2010

“Video Games Lead to Faster Decisions That Are No Less Accurate”

 

http://www.sciencedaily.com/releases/2010/09/100913121656.htm?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed:+sciencedaily+(ScienceDaily:+Latest+Science+News)

starcraft2-hell-its-about-time[1]ScienceDaily (Sep. 13, 2010) — Cognitive scientists from the University of Rochester have discovered that playing action video games trains people to make the right decisions faster. The researchers found that video game players develop a heightened sensitivity to what is going on around them, and this benefit doesn't just make them better at playing video games, but improves a wide variety of general skills that can help with everyday activities like multitasking, driving, reading small print, keeping track of friends in a crowd, and navigating around town.

Enuf’ said. Now I can play Starcraft II for as much as I like claiming it’s for my own good.

Saturday, September 11, 2010

Off Topic: Scaloppine Magiche

I’m seriously thinking about turning this blog into a cooking blog. Programming is a creative endeavor after all, isn’t it?

 

 

 

 

 

 

 

To create Scaloppine Magiche:

  • get thin beef (or veil) filets
  • cover the filets with flour on both sides
  • heat up olive oil (olive oil!)
  • when the meat is half cooked, poor red wine
  • serve with roasted vegetables, and the same red wine to drink

 

Squeezing a lemon instead of pouring red wine works equally well.

Enjoy!

Friday, September 10, 2010

Crunch… crunch… crunch…

http://www.estherderby.com/weblog/archive/2006_03_01_archive.html#114167242943470460

Extended periods of overtime are more likely to SLOW DOWN work than speed up work.

Rather than demand overtime,

  • Look at the universe of work for the department, not just individual work loads
  • Decide what to do and *what not to do* based on the mission of the group
  • Prioritize the work the group needs to do
  • Determine the level of quality required for work – what “done” means and what “good enough” means
  • Collect data on how people spend their time at work – not to beat people over the head, but to look at patterns that may be lowering productivity
    (Typical time-robbing culprits are: Multi-tasking, fragmentation, frequent interruptions, meaningless meetings, non-value adding corporate activities.)