Thursday, November 25, 2010

AAA Stereo 3D in Crysis 2 – Talk at 3D In Your Face

I finally got the uncut, uncensored, untainted footage of my talk at 3D In Your Face in Bradford last month. About three hundred people (!!) were attending, it was great fun and quite scary for the first couple of minutes. Luckily the first couple of minutes are missing, but you get thrown in the mix at no cost a full five minutes of Crysis 2 in game!

Enjoy the show.

3D In Your Face - AAA Stereo in Crysis 2 from Francesco Carucci

And don’t miss the slides from the talk.

Special thanks go to Nicolas Schulz from RnD who wrote the slides on Reprojection and implemented the actual algorithm and the Crysis 2 team for the amazing game. Big kudos go to my partner in crime, Jens Schobel (yes, I will never write your name correct, ever!) for writing the slides together and giving the same talk together in Cologne and Barcelona. I missed you man!

Comments on how to improve my l337 presenting skillz0r are greatly welcome.

Tuesday, November 16, 2010

No comment

while (IsStarted())
{
    // Wait until there is work to do.
    Wait();

Oh well, I guess so…

Tuesday, November 2, 2010

Crunch… crunch… crunch... #2

 

Old and very well known article, but it’s worth a refresh cause it seems to be overlooked:
http://archives.igda.org/articles/erobinson_crunch.php

In most times, places, and industries over the past century, managers who worked their employees this way would have been tagged as incompetent — not just because of the threat they pose to good worker relations, but also because of the risk their mismanagement poses to the company's productivity and assets. A hundred years of industrial research has proven beyond question that exhausted workers create errors that blow schedules, destroy equipment, create cost overruns, erode product quality, and threaten the bottom line. They are a danger to their projects, their managers, their employers, each other, and themselves.