Wednesday, August 25, 2010

Mum, I’m going to be a TV star

Aka 3D-Gaming in der Entwicklung about our work on Stereoscopic 3D in Crytek. Minute 00:00:36s. If you understand german it might even be interesting: I don’t know, my german is not that good.

Tuesday, August 24, 2010

AAA Stereo-3D in CryENGINE 3

newspic-gdceurope-2010_0[1]

Me, Jens and Nicolas gave this talk about Stereoscopic 3D at GDC Europe, 2010 in Cologne.

To provide designers with tools to produce the highest Stereo-3D quality that can be achieved: Crytek (or “CryEngine in 3D”) is following up the hype created by recent big Stereo-3D movies to produce an experience that is both enjoyable and engaging, with minimal cost in performance. We’ll reveal for the first time our new Stereo-3D rendering technique and how we found a zero-compromise, real-time Stereo-3D solution for CryENGINE®3. We’ll also show the tools that make workflow smooth and intuitive and can be used not only to create Stereo-3D videogames, but also movies in the same integrated real-time environment.

Part 1.
Part 2.

Tuesday, August 10, 2010

Test Driven Development and IPhone

Yes, we can:
http://developer.apple.com/tools/unittest.html

Here's a common development scenario: You've just finished building your application. You're confident that it works. You've put it through the paces, exercising every feature and checking every output. You're proud to say that it's stable, at least for the moment. But when you think about the next feature you need to add, you can't deny that low-priority thread of fear running in the back of your mind: “If I change the code, what might break?” You could certainly try to manually test out all the features of your application after each change, but after the second time doing this you're sure to become bored and make a mistake. Ironically, you feel like you don't have time to test.

If that scenario is familiar to you, here's the good news: Your computer has the cycles to keep that low-priority fear thread in check. If you supplement your visual inspection with automated tests, the computer will happily check the results for you, as often as you like. It's understood that it isn't always easy to write an automated test, but the effort you spend is a one-time investment that just keeps paying you back every time the test is run. And if that's not enough, writing the test might reveal opportunities for a better design.

And incidentally one of the best explanations of why writing unit tests actually saves time.

Monday, August 2, 2010

“AAA Stereo-3D in CryEngine 3” at GDC Europe 2010 in Cologne

https://www.cmpevents.com/GDCE10/a.asp?option=C&V=11&SessID=11572

Session Description
To provide designers with tools to produce the highest Stereo-3D quality that can be achieved: Crytek (or “CryEngine in 3D”) is following up the hype created by recent big Stereo-3D movies to produce an experience that is both enjoyable and engaging, while feeling natural to consume by the public: we’ll present findings in our effort to create a pleasing Stereo 3D experience based on our in-house engine, with great emphasis on the tools that make workflow smooth and intuitive, tools that can be used not only to create Stereo-3D videogames, but also movies in the same integrated real-time environment.

Just announced. Come and say hi if you are at GDCE this year.