Showing posts with label Stereoscopic. Show all posts
Showing posts with label Stereoscopic. Show all posts

Wednesday, January 5, 2011

More and more love to Stereo-3D in CryEngine [ITALIAN]

The interview is in italian, talking about Stereo-3D in CryEngine and my experience in the industry. The snowstorm in Frankfurt prevented me from flying to Milan, give up? No, I will have nothing of this nonsense! Skype solved the problem.

Straight from my living room… Enjoy.

VideoGamesParty.it

Also you can notice from the previous video that I’m getting slimmer and slimmer. Thanks to the guys at VideoGamesParty.it for their help.

Tuesday, October 12, 2010

NEM 2010 Barcelona – Stereo 3D Talk

NEM 2010I’m going to NEM 2010 in Barcelona in a couple of days to talk about our work on Stereo 3D that is going to be used in the upcoming Crysis 2.

It’s the same talk we gave at GDC Europe in Cologne but with revised slides and some new info.

That’s going to be good fun.

Wednesday, August 25, 2010

Mum, I’m going to be a TV star

Aka 3D-Gaming in der Entwicklung about our work on Stereoscopic 3D in Crytek. Minute 00:00:36s. If you understand german it might even be interesting: I don’t know, my german is not that good.

Tuesday, August 24, 2010

AAA Stereo-3D in CryENGINE 3

newspic-gdceurope-2010_0[1]

Me, Jens and Nicolas gave this talk about Stereoscopic 3D at GDC Europe, 2010 in Cologne.

To provide designers with tools to produce the highest Stereo-3D quality that can be achieved: Crytek (or “CryEngine in 3D”) is following up the hype created by recent big Stereo-3D movies to produce an experience that is both enjoyable and engaging, with minimal cost in performance. We’ll reveal for the first time our new Stereo-3D rendering technique and how we found a zero-compromise, real-time Stereo-3D solution for CryENGINE®3. We’ll also show the tools that make workflow smooth and intuitive and can be used not only to create Stereo-3D videogames, but also movies in the same integrated real-time environment.

Part 1.
Part 2.

Wednesday, June 30, 2010

Crysis 2 Stereo-3D performance

What I’ve been working on the last months:
http://www.videogamer.com/news/
crytek_magic_prevents_crysis_2_3d_performance_issues.html

Some have suggested that the visuals of 3D-enabled games will suffer as a result of hardware strains.

The perceived wisdom is that to output in 3D, games render frames twice - an affect then translated into 3D by special glasses worn by gamers.

German developer Crytek, however, has achieved its 3D effect for upcoming multiplatform shooter Crysis 2 in a way that hardly impacts on performance.