Showing posts with label Crytek. Show all posts
Showing posts with label Crytek. Show all posts

Wednesday, January 5, 2011

More and more love to Stereo-3D in CryEngine [ITALIAN]

The interview is in italian, talking about Stereo-3D in CryEngine and my experience in the industry. The snowstorm in Frankfurt prevented me from flying to Milan, give up? No, I will have nothing of this nonsense! Skype solved the problem.

Straight from my living room… Enjoy.

VideoGamesParty.it

Also you can notice from the previous video that I’m getting slimmer and slimmer. Thanks to the guys at VideoGamesParty.it for their help.

Thursday, November 25, 2010

AAA Stereo 3D in Crysis 2 – Talk at 3D In Your Face

I finally got the uncut, uncensored, untainted footage of my talk at 3D In Your Face in Bradford last month. About three hundred people (!!) were attending, it was great fun and quite scary for the first couple of minutes. Luckily the first couple of minutes are missing, but you get thrown in the mix at no cost a full five minutes of Crysis 2 in game!

Enjoy the show.

3D In Your Face - AAA Stereo in Crysis 2 from Francesco Carucci

And don’t miss the slides from the talk.

Special thanks go to Nicolas Schulz from RnD who wrote the slides on Reprojection and implemented the actual algorithm and the Crysis 2 team for the amazing game. Big kudos go to my partner in crime, Jens Schobel (yes, I will never write your name correct, ever!) for writing the slides together and giving the same talk together in Cologne and Barcelona. I missed you man!

Comments on how to improve my l337 presenting skillz0r are greatly welcome.

Tuesday, October 12, 2010

NEM 2010 Barcelona – Stereo 3D Talk

NEM 2010I’m going to NEM 2010 in Barcelona in a couple of days to talk about our work on Stereo 3D that is going to be used in the upcoming Crysis 2.

It’s the same talk we gave at GDC Europe in Cologne but with revised slides and some new info.

That’s going to be good fun.

Tuesday, August 24, 2010

AAA Stereo-3D in CryENGINE 3

newspic-gdceurope-2010_0[1]

Me, Jens and Nicolas gave this talk about Stereoscopic 3D at GDC Europe, 2010 in Cologne.

To provide designers with tools to produce the highest Stereo-3D quality that can be achieved: Crytek (or “CryEngine in 3D”) is following up the hype created by recent big Stereo-3D movies to produce an experience that is both enjoyable and engaging, with minimal cost in performance. We’ll reveal for the first time our new Stereo-3D rendering technique and how we found a zero-compromise, real-time Stereo-3D solution for CryENGINE®3. We’ll also show the tools that make workflow smooth and intuitive and can be used not only to create Stereo-3D videogames, but also movies in the same integrated real-time environment.

Part 1.
Part 2.

Monday, August 2, 2010

“AAA Stereo-3D in CryEngine 3” at GDC Europe 2010 in Cologne

https://www.cmpevents.com/GDCE10/a.asp?option=C&V=11&SessID=11572

Session Description
To provide designers with tools to produce the highest Stereo-3D quality that can be achieved: Crytek (or “CryEngine in 3D”) is following up the hype created by recent big Stereo-3D movies to produce an experience that is both enjoyable and engaging, while feeling natural to consume by the public: we’ll present findings in our effort to create a pleasing Stereo 3D experience based on our in-house engine, with great emphasis on the tools that make workflow smooth and intuitive, tools that can be used not only to create Stereo-3D videogames, but also movies in the same integrated real-time environment.

Just announced. Come and say hi if you are at GDCE this year.

Wednesday, June 30, 2010

Crysis 2 Stereo-3D performance

What I’ve been working on the last months:
http://www.videogamer.com/news/
crytek_magic_prevents_crysis_2_3d_performance_issues.html

Some have suggested that the visuals of 3D-enabled games will suffer as a result of hardware strains.

The perceived wisdom is that to output in 3D, games render frames twice - an affect then translated into 3D by special glasses worn by gamers.

German developer Crytek, however, has achieved its 3D effect for upcoming multiplatform shooter Crysis 2 in a way that hardly impacts on performance.