Sunday, February 24, 2013

XNA is dead - Oh noo!

Actually it's been dead for few weeks, but it took me some time to get over my mourning for what has probably been one of Microsoft's best ideas. The API was well thought, clear, nicely designed and, most of all, simple yet pretty versatile.

So they killed it.

I used to teach XNA Studio at the University back in Germany, my students loved it, I loved it because I could visually show interesting game programming concepts in a very slick environment that could target Windows, Xbox 360 and Windows Mobile, with some very good assets management for small games thrown in the mix. it was a great tool to learn game programming.

So they killed it.

I bet they needed resources to focus on Surface.